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Rpg maker mv yanfly damage popups
Rpg maker mv yanfly damage popups





rpg maker mv yanfly damage popups

& these will grow quite large rather easily, because each potential "relic" type, will be a new set of conditionals in the damage formula.

rpg maker mv yanfly damage popups

Each of these conditionals would need to be scripted into your damage formulas. The problem lies in the fact, that because you're looking for a universal application. With damage amplifiers in the damage formula, contingent upon those circumstances. & then check to see if the target is effected by the required identifying state. You would then need to modify your damage formulas, to account for a state being possessed by the actor using the skill, to check for the enhancement on the actor. Either by using a plugin like Yanfly's passive auto states & applying to all pertinent enemy types, or by applying a common event to the troop tabs, that add the state to the pertinent enemies. & the difficulty in doing so will increase proportionally to the number of potential effects that will be contingent upon enemy types.įirst you would need to have the each of the enemy types effected by a specific "identifying state type". Possible yes, but very difficult to implement.







Rpg maker mv yanfly damage popups